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Polyversity Light Paper
  • Polyversity Light Paper
    • ABSTRACT
    • VISION
      • Learn to Earn | Gamification
      • Incubation
    • 👨‍💻TECHNOLOGIES
      • Unity
      • Blockchain
      • AI
      • Ready Player Me
    • THE METAVERSE
      • Genesis Plaza and Landing Zones
      • Teleportation and transportation
    • THE AVENUES
      • Knowledge
      • Opportunity
      • E-Sports
      • Retail
      • Entertainment
      • Innovation
    • LAND AND LAND OWNERSHIP
      • Land parcels in Polyversity
      • Land for educational institutions
      • Land for business owners
    • THE BBN TOKEN
    • MARKETPLACE
      • Land sales
      • Services
      • Assets
    • 🆔PROFILE AND IDENTITY
      • Inventory and wallet
    • ROLES AND RESPONSIBILITIES
      • World/Web Administrators
      • Land Owners
      • Land Administrators
      • Educators | Teachers
      • Business owners
      • Students
      • Guests | General users
    • 🚹AVATARS
      • Wearables, clothing and accessories
      • Gestures and animations
      • Backpack
    • THE CREATOR ECONOMY
      • The Builder Tool
      • The Scripting Tool
      • Partnerships
    • 🛣️ROADMAP
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  1. Polyversity Light Paper

VISION

Our vision is to create a platform that can be used for education, experience, and social gatherings across all learning institutions in the world. Polyversity is an open yet curated platform where anyone can buy land, build or import spaces and objects, play games, use avatars and scripts, and explore the world. Above all, Polyversity provides a unique and customized way to educate and learn.

Our aim is to create a virtual platform that offers a rich addition to reality. It contains a wide variety of spaces and destinations that can be explored by thousands of people at the same time. It is initially designed for desktop browsing, but we plan to expand it to other paradigms such as mobile devices and VR/AR headsets in the future.

Polyversity is based on rich and meaningful interactions between educators and students, as well as incubators, e-sports companies, and businesses.

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Last updated 10 months ago