# Polyversity Light Paper

Welcome to&#x20;

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[ABSTRACT](/polyversity-light-paper/abstract)
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[VISION](/polyversity-light-paper/vision)
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[TECHNOLOGIES](/polyversity-light-paper/technologies)
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[THE METAVERSE](/polyversity-light-paper/the-metaverse)
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[LAND AND LAND OWNERSHIP](/polyversity-light-paper/land-and-land-ownership)
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# ABSTRACT

An overview and executive summary for a game-changing new metaverse platform for education, enterprise and entertainment.

<figure><img src="https://2086342583-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fsf8yS2WMRe9iUlI6wv8H%2Fuploads%2F86FZ4fGkTHphbD3nV5bA%2Frowldata_a_virtual_world_based_on_a_hexagonal_grid_of_islands_s_e0e86708-bd49-4efb-b575-b6366240169f.png?alt=media&amp;token=ef7adcd8-0475-4c1e-976d-d55d5b4e1eb6" alt=""><figcaption></figcaption></figure>

Polyversity is the platform for the future of education in India and around the world. It is an online, persistent, social virtual platform built on the blockchain. It allows people to socialize, communicate, and interact with each other in unique ways within a world that is designed for education, entertainment, and experience.

Today, most people are increasingly using the internet as their main form of connection and education. The Metaverse is the logical next step in the way we create and consume content, as well as interact with each other digitally and virtually.

The Polyversity Metaverse combines online experiences and interactions in a fluid and connected way that more accurately reflects the human experience. The internet itself is looking to evolve into a hyper-connected 3D virtual space that connects all of the social, gaming, shopping, research, education, and financial programs we use today—all interconnected and interacting in a digital ecosystem.

Polyversity is at the forefront of this evolution, providing a platform that allows people to learn, connect, and experience the world in new and innovative ways.


# VISION

Our vision is to create a platform that can be used for education, experience, and social gatherings across all learning institutions in the world. Polyversity is an open yet curated platform where anyone can buy land, build or import spaces and objects, play games, use avatars and scripts, and explore the world. Above all, Polyversity provides a unique and customized way to educate and learn.

Our aim is to create a virtual platform that offers a rich addition to reality. It contains a wide variety of spaces and destinations that can be explored by thousands of people at the same time. It is initially designed for desktop browsing, but we plan to expand it to other paradigms such as mobile devices and VR/AR headsets in the future.

Polyversity is based on rich and meaningful interactions between educators and students, as well as incubators, e-sports companies, and businesses.


# Learn to Earn | Gamification

The concept of learn-to-earn is ideally suited to the Polyversity Metaverse. It provides a compelling reason to enter the virtual world, since this is real money being earned through competitive games, educational credits and inter-university events. Alternatively, one could also earn money by simply being a creator and selling one’s own creations.&#x20;

The idea is to reward all users within the world not with some useless game tokens or points, but actually allow them to earn for learning and growing the world. There are many ways to earn in Polyversity, including things like:

1. Perfect attendance, good scores, and academic performance.
2. Helping your group and community grow
3. Being a facilitator, an enabler or helper
4. Coordinating events
5. Creating and producing content and assets for others to use
6. Building out a campus or other space for others
7. Interning with the company of your choice

The idea is to learn skills and communication, work with and help others, and get a sense of what it will be like dealing with the 'real world'. It would even be possible to get actual jobs, since Polyversity is a very versatile platform for remote work as well. \<explore this in more detail>


# Incubation

The Polyversity metaverse is an ideal space for holding incubation events as well as job fairs. It is better than a physical event, being geographically unrestricted.&#x20;

Potential employers can meet students looking for work, and universities and educational institutions can provide for potential students to get a good understanding of the facilities at their physical campuses.&#x20;


# TECHNOLOGIES

The key to expansion of a virtual world is it’s openness- how easy it is for regular users to create their own content within it. How it works is that we provide an SDK as well as building tools inside the world, to allow anyone to build or import their own spaces. Users can build their own content offline, and use our protocol to connect their machine to the main world. Creating your own content offline is free but users will be charged for the time their spaces are connected to the main virtual world platform. They also have the option to rent land in the persistent part of the virtual world.

The virtual world will be supplemented by a website and marketplace that will allow users to purchase tokens, objects, buildings, land, spaces, avatars, clothing, accessories, scripts and vehicles as well as a free creator tool that will allow them to create their own objects to be used in the metaverse. Each object in the virtual world would be an NFT that can be bought, sold, traded and auctioned.

The idea is to create a common platform for interaction and communication between metaverses. Avatars from the Polyversity metaverse will be able to travel between different virtual worlds that make up the Metaverse.


# Unity

We are deploying Polyversity on the powerful Unity Platform, which has proven itself when it comes to massively multiplayer enterprises. It is scalable and versatile and can handle millions of players concurrently.&#x20;

Our team is building custom modules for concurrency, avatars, navigation and interaction, and we plan to open-source them once they are complete. We are also building a creator tool on Unity that will allow users to build out their own assets on Polyversity land.&#x20;


# Blockchain

\<Dayal to add content here about the blockchain Polyversity is based on>


# AI

### AI set to drive VR development in the next five years

“Currently, AI enables the creation of sophisticated texts, codes and images, and is on the verge of transforming video production and 3D object creation. With the pace at which AI technology is advancing, it’s anticipated that in the next five years, AI will primarily drive the development of virtual realities, relegating traditional roles like VR developers, 3D modelers and coders to the background.”


# Ready Player Me

<https://docs.readyplayer.me/ready-player-me/>


# THE METAVERSE

Metaverses are a relatively new concept and technology, and there are very few currently that exist beyond the research phase. None are fully developed, and most are notably underdeveloped. Nearly all of them are centralized and controlled by companies or projects with a problematic consolidation of power. The Polyversity  Metaverse is seeking to merge the concept of the metaverse with a real-world economy.

BBN (Bharat Blockchain Network) tokens will be used as the medium of exchange within the metaverse. They will be used to buy, sell, trade, and modify in-game assets and land NFTs. In addition, BBN tokens will be used as points of entry for various areas of the metaverse, for accessing games, virtual concerts and clubs, media, entertainment, education, travel, virtual real estate, services, social experiences and programs, and really anything else that a currency can be used for in the physical world. It is a digital currency for the virtual world.

Polyversity can be best described as a metaverse centered around education and the pursuit of knowledge. It allows both students and educators from institutions across India to freely interact, have inter-college events, placements and incubators right within the virtual world itself.

Additionally, there are areas of entertainment, shops, educational facilities, and more in the parcels that are adjoining the hub. The central hub will constantly expand as new regions are made available to players. There can be multiple hubs in varying sizes across the metaverse. Hubs can be set up by us or linked to the central hub by developers, corporations and anyone else who can afford to pay for the space and persistence.

Basically, we envision a continuously expanding universe with educational and government institutes, brands and business entities having the ability to add their own sections to it independently. A truly decentralized space.

The Polyversity platform is all about educating, playing, socializing, working, creating and interacting with each other much as we do in the real world, except not limited by geographical restrictions.

Creators are encouraged to put up their own creations, displaying them in the marketplace and selling them will incur gas fees paid for in BBN tokens that are exchangeable with fiat currency as well as most common cryptocurrencies. We will set limits to how many polygons the user is allowed to create each piece of content, but also allow for larger builds on the user’s own machine that can be brought online by a pay-per-view model.

We aim to make the world more accessible to general users by creatively utilizing newer technologies to offer the best possible experience.


# Genesis Plaza and Landing Zones

<figure><img src="https://2086342583-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fsf8yS2WMRe9iUlI6wv8H%2Fuploads%2FD7BdNl08c8uwgZrT4dAw%2FOct9.png?alt=media&amp;token=540f812e-21d9-4af5-9000-9b9081d51fd3" alt=""><figcaption></figcaption></figure>

The Genesis Plaza in the metaverse will be the starting point for all new players. It will be a social and commercial meeting space for everyone. This hub also has direct links to interesting places that can be explored, as well as advertisements showcasing unique virtual places and products. So the most popular destinations can be accessed with more ease.

At the MVP level, all avatars entering Polyversity will do so within the Genesis Plaza teleportation point. Post MVP once institutions begin joining, we will offer the option to have their members teleport directly into their parcels via a web link.


# Teleportation and transportation

Teleportation and transportation is a key aspect to movement within the virtual world. Since Polyversity is a 3D metaverse we can use all forms of transportation including boats, planes and spaceships apart from ground vehicles.

Teleportation provides an instant means of travelling from one place to another. Teleport hubs are available for developers to set up inside different places in the virtual world. For example, if there is a new space that is set up by an independent company or developer, they can provide a teleport hub for other users to enter directly into the location. If they wish to set up a teleporter in the central hub or land owned by other users, they will need to pay a fee or rental for this facility.


# THE AVENUES

Polyversity is a Metaverse focused on education, but also embraces  other aspects of the student's journey.  We aim to invite enterprises, retailers and&#x20;

What happens once a student graduates? Finding the right fit for them job wise is difficult, as is&#x20;

1. Knowledge
2. Opportunity
3. Entertainment&#x20;
4. Sports
5. Innovation
6. Enterprise


# Knowledge


# Opportunity


# E-Sports


# Retail


# Entertainment


# Innovation


# LAND AND LAND OWNERSHIP

Land ownership in an education-centered metaverse needs to have multiple layers of security and credentials. An educational institution claiming their own name and space in Polyversity will need to verify their authenticity in order to purchase land to create their virtual campus.

There are two main types of land in Polyversity - the Mainland and the Islands. The mainland comprises the core of Polyversity, with the Genesis Plaza being the space where all new avatars materialize- it comprises a central hub with 6 buildings that are responsible for the head offices of Polyversity institutions as well as large corporates and universities. This land is available on a first-come-first served basis and has the highest value in Polyversity owing to it's relative scarcity.

Islands are leased to all types of institutions and individuals&#x20;

All islands and parcels in the Polyversity universe will be NFTs based on smart contracts that provide absolute ownership of the land parcel. These ownership certificates are transferable (in case the institution or business wishes to appoint a different person, or the original owner retires or moves on) and each transfer will be recorded on the chain. Land parcels can also be sold or leased to others.

Land owners are the only user profile in Polyversity who have the ability to purchase land in the metaverse. This process is also applied to anyone who wishes to purchase land on behalf of their educational institution, business, NGO, creator studio or privately.

Land owners have complete creative control over the parcels they buy- pretty much all the privileges or a World Administrator, but specific only to the parcels they own. Land owners are responsible for the landscaping, architecture, security, communication and upkeep of their parcels. It is possible for a land owner to be the agent for multiple parcels, and it is they who will be responsible for its overall maintenance and upkeep. They will be paying the monthly rentals for each of their parcels.

Land Owners can also set specific per-parcel and per-plot permissions such as limiting the ability for avatars to fly, rez objects in the parcel, rent out parts of the parcel, host public events or keep areas private. These permissions are customizable based on plots within the parcel.


# Land parcels in Polyversity

Polyversity is based on a hexagonal grid. Each land parcel is approximately 4 acres in size, and multiple parcels can be grouped together for larger landmasses.

All parcels are surrounded by water, which allows for expansion of each parcel. Institutions can buy multiple interconnected parcels as needed.&#x20;


# Land for educational institutions

This page outlines the process for leasing land for educational institutions in the Knowledge Park

It is imperative that registered educational institutions appoint a 'land owner' who holds the contract on it's behalf. Unlike other virtual worlds, for the Knowledge Park it will not be possible for just anyone to purchase any land parcel at random.&#x20;

**Land owners will need to be authorized representatives of an educational institution in order to be able to buy land on its behalf.**&#x20;

We will need to take stringent steps to ensure that only official representatives of a university or school are able to buy land for it, and the institution will need to appoint a trusted person to be the land owner on their behalf.

&#x20;


# Land for business owners

Opportunity Park, Business Center, Retail Space, E-Sports Arena, Innovation Hub

Anyone who wishes to purchase a parcel in the other avenues has to be an authorized representative of their business. This can be established via a KYC based on a smart contract, but certain avenues can allow for other types of contracts as well.

Any business can obtain it's own island, with the potential to expand as needed. All islands are separated by bodies of water, one can purchase additional land parcels as needed.


# THE BBN TOKEN

The BBN token is an ERC-20 token with a total supply capped at 1 Trillion. Of this, 25% of the tokens are initially in circulation, with the initial liquidity and contract ownership burned. The remaining tokens can be minted into circulation as well as earned or won directly within the metaverse. Token unlocks will be available to both private investors and developers based on a rewards system.

BBN tokens are fully transparent, community owned and driven. They will be the key medium of exchange within the metaverse. They will be accessed via both common wallets like MetaMask as well as a custom BBN wallet that will allow tokens to be purchased directly using fiat currency as well as popular crypto exchanges.

The BBN token is the optimal technology to build a solid groundwork for interaction, experience and economics in the virtual world.

Polyversity is aiming at this seamless and usable platform that allows users to make free transactions with the metaverse and web marketplace to buy, sell and transfer NFTs and digital assets from each other. This will be a hybrid bridge, allowing for both crypto and fiat purchases.

We will ensure secure and fair gameplay and event moderation mechanisms in the metaverse in order to avoid misuse of these systems. We will also look into player based policing as well as automatic cheat detection in order to minimize the risk of people misusing or abusing these systems.

We aim to provide a vibrant virtual economy with multiple ways to earn, trade or win real money. We will also make it open to community, creator and developer inputs so that there are incrementally increasing numbers of assets, rewards, experiences and tokens available. In this, we will take inspiration from the Second Life economy where all players have the ability to not only earn from playing the games but by selling their own creations and services directly within the virtual world.

Jobs will also be a key feature in the Polyversity metaverse, with players being able to earn tokens by giving their time and services. You could be an event manager, a booking agent, an art gallery curator, or any one of the regular paying jobs the metaverse can provide. This offers an incredible opportunity for even unskilled players to earn money by simply working a job in the metaverse.

This will also be a continuous learning process for us, to create a working economy that replicates the real world where actions bring consequences, causes create effects and what you do affects not only yourself but the world around you. In our world it is easily possible to be a complete virtual university with employees, profits and shares exactly like in the real world. Or run virtual tours, or teach people how to excel at in-world games. There are no limits but our imagination.

To sum it up, our economy will be driven by these key factors:

Tokenization of virtual land and spaces.

Tokenization of digital assets.

Tokenization of virtual jobs and services.

Tokenization of educational assets and services.

Tokenization of creator assets


# MARKETPLACE

The Polyversity online marketplace will be a space that will hold all the assets needed in-world. These can include anything from buildings to avatars to clothing and objects. Once those assets are purchased they will interact with the world in different ways. The marketplace will be central to the Polyversity economy as it gives power to developers, creators and general users.

The market is available to all Polyversity users on both the website and within the world. It will sell everything from entire themed avatars to accessories, wearables, vehicles, furniture, buildings and even pieces of virtual land available for either rent or outright sale. Land items are NFTs while all other objects can be purchased using either Fiat or the Polyversity token.

The marketplace has the provision to buy, sell, showcase, transfer and auction digital goods of all types. Unlike conventional marketplaces, this one will showcase all kinds of 2D and 3D digital content. All assets and content purchased within the marketplace will be usable within the virtual world and linked to the user’s inventory and profile.

Users can also create custom shopping pages for their stores, and create their virtual counterparts within the world. This will lead to a vibrant creator-led economy, though there will also need to be an element of policing in order to reduce the chances of plagiarism, counterfeiting and stealing both within the web marketplace and the virtual world.

For the MVP we don't have an inventory system so purchases will not be possible, but the marketplace can be displayed with a message that these functionalities will be added soon. <br>


# Land sales

**Land sales follow a different protocol from sales of other assets, they are NFTs on a blockchain providing absolute proof of ownership, and provenance.**

All educational institutions, businesses and agencies will need to fill out a KYC and appoint a land owner on who's behalf the land parcel will be leased. This is to ensure that only authorized representatives of each institution are given land owner privileges.

Island parcels and mainland spaces including the Genesis Plaza are available on a first come first serve basis. Given that each avenue on the mainland have only 27 parcels each, mainland area is only available at a premium, to major corporate brands, tier 1 educational institutions, and government entities.

Subsequently, land will be allotted in the form of island parcels surrounded by water. In case an institution wants to expand it's land parcel we can can set up adjoining islands to expand the island as needed.&#x20;


# Services

You can also sell services in Polyversity

We want to create a vibrant service economy that allows all creators to sell their services within the virtual world as well as on the website. Users can hire creators as well as other service professionals to undertake specific jobs within Polyversity, such as event managers, educators, job providers and others.


# Assets

There are multiple categories for assets that can be bought and sold in the marketplace. These include:

1. Buildings, architectural elements, skyboxes and other structures
2. Vehicles of all types including boats and aircraft
3. Gestures and animations
4. Avatar bodies and types
5. Clothing and wearable accessories

All assets can be purchased using the Polyversity token as well as directly through card.&#x20;


# PROFILE AND IDENTITY

Once the user signs in to the website, they will be asked to create a profile. This profile will be used to access all their key information as well as link to their other social media accounts or websites.

The user profile can be accessed both on the website as well as within the virtual world. All users can access any other user’s profile unless they are blocked by that user. Users are encouraged to provide as much public information as possible on the profile, including educational qualifications and status, social media handles, avatar (or real) profile pics, interests, payment information, groups and communities they belong to, friends and a wealth of other data. Some sections of the profile are only accessible to the main user while others are public. The user can define which sections of the profile they would like to make public or keep private.

The profile page and its in world counterpart also allow the user to add friends, view feeds, offer teleport links to friends, pay others, block/unblock/mute other users, or chat with them from anywhere in the world. It is highly customizable and controllable by the user. Profiles can be controlled and edited by the user either on the website or from within the world.

Identity is and will be a key issue when moving between virtual worlds and interacting with others across the metaverse. At a higher level, we will be looking at how to integrate and aggregate this identity into an avatar that can move across different virtual worlds seamlessly.


# Inventory and wallet

Each user would need universal access to all objects, items, avatars, and assets they own both across the website and the virtual world. All these assets are stored in their inventory. All their crypto assets and NFTs are stored in their wallets.&#x20;

Users can create categories for assets in their inventories. Basically, since there are a lot of things inside the world and marketplace to be picked up, users may find their inventories getting filled with a whole lot of items very rapidly. In order to assist them in sorting through all the things that that have acquired inworld or through the website, the inventory needs to be capable of categorizing them as well as searching for specific items.&#x20;

The wallet will also need to have similar functionalities, such as classification of NFTs into land, NFTs, tokens and crypto assets.&#x20;


# ROLES AND RESPONSIBILITIES

Polyversity is a permissioned and centralized metaverse focused on education, and users need to have access to specific areas at specific times.

&#x20;

Presently, there are 7 key types of users in Polyversity:

* Super administrators
* World Administrators
* Land Owners
* Land Administrators
* Moderators
* Users
* General visitors/residents

Each one of these user types only has access to specific areas and controls within the virtual world and the website, as well as a user dashboard that is customized for them. It is also to be noted that post MVP we may need to add other user types such as shop owners, investors and others.

In this context, the world (also known as the grid) is divided into regions, which are further divided into parcels (each parcel being 4.5 acres.) Each parcel is further subdivided into 16 plots (1 per acre) whose permissions, environments and settings can be adjusted individually. This granularity is required because each parcel will have both public and private spaces that have specific conditions for the avatars within them.

\<correct and expand>


# World/Web Administrators

### &#x20;WORLD/WEB ADMINISTRATORS <a href="#docs-internal-guid-03a4f149-7fff-c82d-03a8-6411d2665beb" id="docs-internal-guid-03a4f149-7fff-c82d-03a8-6411d2665beb"></a>

&#x20;This is a role designated to a select handful who will be responsible for developing the entire world as a whole. WAs include the development team for both the  website and metaverse, as well as management. This role is to be used sparingly since WAs have the ability to make sweeping changes to the entire platform.

&#x20;

WA privileges include but are not limited to:

&#x20;

1\. Creating new land parcels and regions in the virtual world and administering them globally.

2\. Altering the landscape, ambience, time of day and controls across every parcel in the world.

3\. Administration of public spaces such as the Genesis plazas and public teleport locations.

4\. Broadcasting world-wide announcements, updates, notifications and communications.

5\. World security: Complete control over all user profiles and addressing/resolving complaints.

6\. Technology: Platform updates, maintenance and upkeep of all spaces across the world.

7\. Support: Addressing complaints, service requests and user suggestions.

&#x20;

Post MVP, we would need to break down the WA tasks to separate teams that are responsible for specific areas like security, policing, maintenance, communications and others.

<br>


# Land Owners

Land owner profiles

Land owners are the only user profile in Polyversity who have the ability to purchase land in the metaverse. Unlike other virtual worlds, for the Knowledge Park it will not be possible for just anyone to purchase any land parcel at random. Land owners (Los) will need to be authorized representatives of an educational institution in order to be able to buy land on its behalf.

&#x20;

We will need to take stringent steps to ensure that only official representatives of a university or school are able to buy land for it, and the institution will need to appoint a trusted person to be the land owner on their behalf.

&#x20;

Land owners have complete creative control over the parcels they buy- pretty much all the privileges or a WA, but specific only to the parcels they own. LOs are responsible for the landscaping, architecture, security, communication and upkeep of their parcels. It is possible for an LO to be the agent for multiple parcels, and it is they who will be responsible for its overall maintenance and upkeep. They will be paying the monthly rentals for each of their parcels.

<br>

Land Owners can also set specific per-parcel and per-plot permissions such as limiting the ability for avatars to fly, rez objects in the parcel, rent out parts of the parcel, host public events or keep areas private. These permissions are customizable based on plots within the parcel.


# Land Administrators

Land admins

There can be multiple administrative personnel for a single land parcel, designated by the land owner for different aspects of the administration of the space. UAs have a lot of control over the land parcel, including but not limited to:

&#x20;

1\.     Setting up the virtual campus: They can build and landscape the entire parcel, or buy pre-built structures and modules from the marketplace. They can even contract out the job to independent architects and developers.

2\.     Monitoring academic activities and schedules campus-wide. This is analogous to the job of a dean, to ensure that classes and activities are held in a timely and organized manner.

3\.     Setting up and managing virtual events, coordinating with other UAs for multi-college festivals and exchange programs.

4\.     Designate lower-tier users on a temporary basis to manage events and gatherings and grant them both security as well as group communication abilities.

5\.     Security and communications: Basically a UA is responsible for maintaining a harmonious atmosphere in their campus, as well as making students, teachers and visitors aware of events and happenings across the campus. This includes setting up blogs and bulletins, notifying people of upcoming events etc.

&#x20;

Different UA accounts can have specific designations and responsibilities across different aspects of the maintenance and upkeep of the campus on a daily basis. While all UAs have the same level of privilege, some could be specific to academics, others to security, maintenance, events and communications. Their roles can be broken down granular, making it more effective to manage the virtual campus overall.

&#x20;

All UAs are given their roles by the land owner, who has complete control over all their roles and responsibilities.


# Educators | Teachers


# Business owners


# Students


# Guests | General users


# AVATARS

A metaverse is defined by its avatars. Your avatar is a representation of your digital identity as well as your personal self. We will be using the Ready Player Me avatar tools to allow users to customize their avatars at the MVP level, with a completely redesigned avatar creator as part of the creator tools, to follow.

Avatars are limited to a maximum height of 9 feet/275 cm and width 4 feet/120 cm. Non-human avatars are allowed, one can use the creator tool to build one’s own avatar. An articulated FBX or GLB mesh import is also possible.

In the Polyversity metaverse, avatars are highly customizable. There is an avatar customization tool that allows you to change the physical appearance of your avatar either manually or by using a visual reference like a photograph. Currently we are using the Ready Player Me APIs, as they have a large user base and can be work within different metaverses.

We will need to make an effort to make avatars as usable and user friendly as possible, in order to make it intuitive for any user to create and customize their own. At a later point, we will be allowing for the integration of volumetrically captured and created photo-realistic 3D avatars.

<br>


# Wearables, clothing and accessories

Avatars can wear any type of clothing- users can create these articles either in the creator tool or import them from other modeling programs. Wearables and accessories can include shoes, gloves, jewellery, helmets and custom objects that the user can attach to different parts of the body. Accessories can also include scripted objects that allow the user to control certain actions and aspects of the virtual world.

It is possible to create and sell clothing, wearables and accessories as NFTs in the marketplace. These can be displayed on the shopping page of each avatar and brand, on their profile pages as well as in storefronts in the virtual world. For example, it is entirely possible for a clothing brand to create and sell their products, and even link them to the sale of physical goods if required.


# Gestures and animations

Gestures and animations are a key part of how people communicate with each other. Avatars in Polyversity can select from pre-configured gestures or upload their own to their inventory. Gestures are pre-rigged short animations that can be played either using keyboard shortcuts or selected from the inventory. These gestures will allow the avatar to wave to others, strike a pose, dance or do pretty much anything they can in the real world.


# Backpack

The backpack is available to all users, and stores all their assets collected and built in the world.

Players have access to an inventory that can store all their in-world purchases and winnings. This is a repository that can store different avatars, wearables, builds, accessories and objects. Everything the user buys, builds or collects is stored within their backpack, which is a secure and encrypted online/offline repository.

The inventory is available within your home space, anything the user purchases is stored within it. Inventory is accessible both online and offline, there is no upper limit to what can be stored within it.


# THE CREATOR ECONOMY

Polyversity is based on a vibrant and open creator economy. All users will be provided a free tool with which they can create all their assets offline and place them within the virtual world and marketplace when done.&#x20;

Bearing in mind that Polyversity is a permissioned metaverse, creators will only be able to place elements in the world where they have explicit authorization to do so. They can place their creations in the online marketplace for a small fee, after review.&#x20;

Creators have the option to either sell their creations as NFTs or as assets that can be bought with fiat currency.&#x20;


# The Builder Tool

**The builder tool**

The Polyversity builder tool is a downloadable offline software that allows users to create any piece of content that can be used inside the virtual world. It also includes sub-tools for creation and customization of avatars, accessories and wearables.

The builder tool allows users to create their own environments, buildings, landscapes, vehicles, avatars, clothing and objects to be used within the metaverse. All models and textures created will be in the USD file format, there is also a tool that keeps track of the number of objects created to conform with the ideal size and optimization of the spaces.

Once the user is satisfied with the space they have created, they can import all of the assets or the entire pre-built space into their inventory as an NFT along with all the objects within it. They can then set up the NFT on plots they have purchased on the mainland, sell them as NFTs, or simply set it up on their own home space and link that space to the mainland on a persistent or temporary basis.


# The Scripting Tool

**The scripting system**

Polyversity will utilize a system whereby scripts can be created for a large variety of purposes. The main use of these scripts is in creating amazing interactive experiences and games. Scripts can be attached to any object or avatar within the virtual world.

Scripting is really important since it allows developers to create rich experiences within the virtual world. Scripts can be used for a large variety of purposes such as animating avatars, creating games, making spaces and objects interactive, and a bunch of others.

\*Add AI tools


# Partnerships

At some point, we expect Polyversity to grow far faster than it can achieve on its own.  For example, a university wishing to establish its presence in Polyversity will inevitably want to build it's own campus and have access to all the best learning and teaching tools available so that it can provide quality education to its students.&#x20;

The majority of these spaces and building tools will be built by our partners- whether it is a design studio or architecture firm that will undertake the design and setup of the virtual campus, or an edtech startup that wishes to create a new kind of experiential learning tool, or a business or individual who wishes to create 3D assets for the marketplace. All are welcome to partner with Polyversity.

**The central concept is to encourage creators of all types to partner with us and begin earning money from their creations.**&#x20;

We can partner with tech giants as well to explore new technologies in the area of digital twins, for example&#x20;


# ROADMAP

Polyversity will initially follow a 5-year development roadmap with the following milestones:

**2022-2023:** Creation and conception of the Polyversity MVP:

* Creation of the website
* Conceptualization and setup of the 3D virtual world
* Setup of the backend and server base
* Creation of the token and wallet

**2024-2025: Launch and expansion of the Polyversity MVP**

* Launch of the website, token and world for Knowledge City as MVP
* Server reorganization to local temporary servers for gatherings
* Evaluation of pure-metaverse engines
* Multiple events within the virtual world, event management and moderation tools
* Creation and population of the marketplace
* Partnering with universities and educational institutions to establish their presence inworld
* Expanding partnerships across other avenues
* Launching advanced teaching and event tools
* Partnering with the MoE and other government institutions for the platform
* AI based Avatar creation and modification tools
* Creating and launching a creator tool to kickstart the creator economy
* Dedicated teams for design, marketing, security and support

**2025-2026: Expanding Polyversity**

* Launching all the other avenues and opening up parcels to businesses and other institutions
* Opening the world up to individual creators and service personnel
* Shifting to a data center driven land parcel system
* Expanding avatar tools to include personal home spaces
* Allowing rental of parcels and other services
* Integrating full VR and AR functionalities


# Draft 2

**Title: Unveiling the Polyversity Metaverse: Transforming Education and Beyond**

**Abstract:** Welcome to the dawn of the Polyversity Metaverse, an innovative virtual realm set to redefine education, social interaction, and creativity. This paper offers an in-depth exploration of the Polyversity Metaverse, detailing its distinctive features, technological foundations, and visionary applications. By merging education, entertainment, and community within a blockchain-backed space, the Polyversity Metaverse aims to revolutionize online experiences and offer a dynamic platform for collaboration and growth.

**1. Introduction:** Step into the realm of the future. The Polyversity Metaverse is an evolutionary leap in connectivity and learning, fusing cutting-edge technology with creative expression. In this paper, we embark on a journey to uncover the multifaceted dimensions of the Polyversity Metaverse and its potential to reshape the way we interact with digital spaces.

**2. Bridging Education and Experience:** Central to the Polyversity Metaverse is its power to seamlessly blend education, entertainment, and social interaction. This innovative platform rests on blockchain technology, offering a persistent virtual world where people can immerse themselves in diverse experiences. As the internet evolves into a multidimensional 3D space, the Polyversity Metaverse emerges as a natural progression, enabling collaborative learning, social engagement, and creative exploration.

**3. Vision and Scope:** Our vision for the Polyversity Metaverse extends beyond traditional boundaries. Imagine a realm where learning transcends classroom walls, where students and educators from all corners of the globe unite to explore, collaborate, and grow. Polyversity aims to provide an open yet carefully curated space for users to buy land, design spaces, unleash their creativity, and customize their educational journey in a vibrant virtual environment.

**4. Technological Architecture:** Unlocking the potential of the Polyversity Metaverse hinges on advanced technologies. Through the Polyversity SDK and builder tools, users can craft personalized virtual spaces and experiences. These spaces, stored as NFTs, seamlessly integrate into the persistent virtual world, facilitated by BBN tokens. This digital currency forms the backbone of transactions, enabling users to buy, sell, trade, and access various facets of the metaverse.

**5. Diverse Applications:** The Polyversity Metaverse sparks a new era of learning and innovation. By enabling educators and students to interact in immersive settings, the metaverse transforms education into a dynamic, engaging experience. Gamified learning, virtual job opportunities, and immersive tours redefine how we acquire knowledge and skills. The metaverse also nurtures entrepreneurship by offering a marketplace for NFTs, wearables, and creations that cater to a global audience.

**6. Governance and Decentralization:** Polyversity embraces a decentralized autonomous organization (DAO) model, empowering token holders to shape the metaverse's evolution. Members, allocated voting power based on their holdings, collectively steer the course of development, ensuring a democratic and community-driven approach to decision-making.

**7. Roadmap to the Future:** The Polyversity Metaverse unfolds in phases. From establishing the PVT token and NFT marketplace to launching the core virtual world, each stage is meticulously planned. Community involvement, partnerships, and the growth of creative spaces remain at the heart of the journey, leading to a dynamic, expansive, and interconnected metaverse.

**Conclusion: Navigating a New Reality:** The Polyversity Metaverse transcends boundaries, inviting us to explore the intersections of education, creativity, and connectivity. As we traverse this realm of endless possibilities, we witness the metamorphosis of digital experiences and the dawn of a future where imagination knows no limits. Polyversity beckons, inviting us to embark on a journey of transformation and discovery.

**Acknowledgments:** We extend our gratitude to the pioneers, developers, and visionaries who have contributed to the creation and evolution of the Polyversity Metaverse. Your dedication propels us toward a world where education, innovation, and community thrive harmoniously.

References: \[References cited throughout the paper]


